If you wish to register for a tournament: the links are private and will be sent to the email associated with your LANFest account after you have purchased a ticket.
Participants must be ready to play at the start of the tournament or they will be disqualified. This means that not only is your entire team present, but your PCs and team members are set up, warmed up and ready to play. It is up to you to make sure your computer is ready to go; we will not delay a tournament for hardware or software failure of an attendee’s computer. For tournaments that have dedicated servers, you are expected to connect to our test servers before the beginning of the tournament to ensure everything is working. We will not start until the scheduled time; we may start some matches early if certain teams are ready but no one will be required to start early.
We will be using Discord to contact team captains and communicate match information. Please have Discord installed or be ready to use the web client.
When tournaments have overlapping schedules, you will have to choose to participate in one and not the other. If you are eliminated early from a tournament, you may enter another if you check-in at the scheduled time for that tournament.
Cheating is not allowed in any tournament. This not only covers actual cheat programs, but also hardware modifications, in-game exploits, violation of our event rules or prerequisites, and anything that could give a player an unfair or unsportsmanlike competitive advantage of ANY kind. Judgement on what constitutes cheating are ultimately up to the staff. Please do not give us any reason to disqualify you. Use common sense and don’t be a jerk.
Finally, the staff asks that any complaints about cheating or bad conduct are brought to the tournament admin team as soon as possible. Staff cannot be everywhere at once, and cannot address issues that are not reported.
This is a Best of Three (3), 5v5 tournament where first to 16 rounds wins a match. The first match will be Best of One (1) to get the Lower Bracket started earlier and keep the more imbalanced beginning matches short.
The first team to win 16 rounds will be awarded the win. Teams will flip a coin for first ban and then take turns banning and picking maps from the list of seven in the order below until all maps have been picked or banned but one. The last remaining map will be the 3rd map in case of a tie.
Players will play a Knife Round to determine sides at the beginning of the match.
We will no longer accept entries if your team has less than five players. Roster changes will be allowed for the first two matches; after that if you do not have five you will forfeit. When the server for a particular match goes up, teams have ten minutes to join before the start of the match. If a team does not have five players in the server “readied up” after ten minutes from the server uptime, the other team will be eligible for a forfeit win and should notify the tournament admin.
Winner’s bracket advantage will be applied to keep finals to one match (since a team that goes undefeated through the upper bracket would normally have the potential for two matches in the finals).
Rules for highly specific scenarios will be available closer to the date of the event. Acceptable performance thresholds regarding metrics like framerate and variance will also be available.
If you are interested, you can find our CS:GO config file here. We welcome feedback on tournament configs https://github.com/LacledesLAN/gamesvr-csgo-tourney/blob/master/dist/csgo/cfg/gamemode_competitive_server.cfg
Logs and demos will be made available a few days after the event: https://github.com/LacledesLAN/ReferenceLogs/tree/master/CSGO
We will use the current Competitive format. Rounds will be Best of 5, similar to Overwatch League. Changes to the format may be implemented at the event with consent of all team captains and contingent upon player turnout to provide the best tournament experience.
Teams will flip a coin for first ban and then take turns banning and picking maps from the list in order until five maps have been chosen. One map will be chosen from each of the four categories and played in order: Control, Assault, Hybrid, and Escort. The final tiebreaker (5th) map will be a second Control map.
The tournament will be played as Best of 5 double-elimination. Tournament structure may be changed to Swiss/Round Robin if fewer teams participate. Any changes to tournament structure will be discussed with team captains before being implemented.
The tournament will be played as Best of 3 double-elimination until the Winners’ Bracket and Losers’ Bracket have finished, at which point a final, 5-round Grand Final will be played between the last two teams. Tournament structure may be changed to Swiss/Round Robin if fewer teams participate. Any changes to tournament structure will be discussed with team captains before being implemented.
What?! A Random Challenge has appeared!
You won’t know what these tournaments will be until we announce them during the event. They will be short and sweet, and the winner will receive a prize!
The staff will be running servers all day in the following games. Other servers may be available upon request.
As always, we will be running casual servers during the day and encouraging attendees to join certain games at certain times of the day! This is an easy way to LAN it up in some non-tournament play. The game list and schedule will be posted soon.
This event marks the first installment of the Loddy Lounge! Wind down on Sunday with a choice selection of Steam and non-Steam titles, curated and hosted by none other than staff member Loddy!
(Good taste, intelligent conversation, and competent game selection not necessarily guaranteed. The games picked for Loddy Lounge are his selections only and do not represent the tastes of the LL Staff.)